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Old 07-28-2010, 11:23 PM   #1
Richter
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Fixing ROTF Megatron

Customizers: a question to you more experienced folk
I am going to fix up my megatron a bit to the point where I can display him with HA figures and buster prime. Anyone have any tips for fixing his gimp arm? Other than that he's pretty screen accurate, and will look great with some 'premium paint'. Just that arm.... man!
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Old 07-29-2010, 02:40 AM   #2
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Re: Fixing ROTF Megatron

Steal movie 1 Megs arm?
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Old 07-29-2010, 11:58 AM   #3
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Re: Fixing ROTF Megatron

^ This.

I've seen a few customs with that arm and it looks pretty good.
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Old 07-29-2010, 07:29 PM   #4
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Re: Fixing ROTF Megatron

it isnt hard to cut his left forearm, and put a ball joint on it for rotation, you can cut his fingers off and reset them the way you want, then you can find random junk parts and build extra fingers, i myself made fingers from a spiderman dock ock figure. then i bulked up the upper arm, and put the wrist on a ball joint
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Old 07-29-2010, 07:39 PM   #5
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Re: Fixing ROTF Megatron

To fix: buy voyager
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Old 07-29-2010, 09:21 PM   #6
CyberMnky
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Re: Fixing ROTF Megatron

Take 1 piece ROTF Megatron, add to blender. Cover and press "on" Then you have screen accurate scraplets
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Old 07-30-2010, 04:54 AM   #7
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Re: Fixing ROTF Megatron

Quote:
Originally Posted by GMfan View Post
^ This.

I've seen a few customs with that arm and it looks pretty good.
I'm guessing movie 1 leader class

Ya I know it's a crappy mold guys, hense my desire to 'fix' it.

I'll hunt down a movie 1 megs and see about replacing that arm. Are there any howtos around for splicing in ball joints, ie. articulating the murder arm?
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Old 07-31-2010, 02:40 AM   #8
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Re: Fixing ROTF Megatron

frenzyrumble did a detailed walkthrough on tfw
http://www.tfw2005.com/boards/tutori...-real-arm.html
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Old 07-31-2010, 03:36 AM   #9
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Re: Fixing ROTF Megatron

Woah, perfect! Thanks PB!
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