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03-12-2010, 06:16 AM
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#21
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Re: Missiles & Launchers
Quote:
Originally Posted by racerguy76
I leave all of mine out. As stated in the previous thread about this topic all of mine go into a chinese takeout box. Air vents and dirty laundry are good enough reasons to leave them "uncocked".
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it could get confused overtime though...
like Mighty Galvatron was posting the missle pictures for answer
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03-12-2010, 01:53 PM
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#22
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Re: Missiles & Launchers
I store all my G1 parts in a slim, configurable, tool storage type of container. Got it at Zellers years ago for around $10. The compartments can be made larger by removing a plastic separator. This gives me around 20-30 different sized compartments where I can put all the G1 car parts together, all the Predacon parts, etc.
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03-12-2010, 02:00 PM
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#23
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Re: Missiles & Launchers
I've had the missles loaded in my G2 Rotorstorm for about 15 years and they still fire well enough to drive in my brain through my eye.
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03-12-2010, 11:09 PM
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#24
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Location: calgary alberta
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Re: Missiles & Launchers
i like to alter them where ever possible.usually this involves bending the tip on a sewing needle,shoving it down the launcher barrel,hooking the spring and stretching it out more,thus enabling me to make my kitty cat jump pretty high
__________________
now open for commissions...big and small...minor and heavy,you dream it,i make it.
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03-13-2010, 12:05 AM
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#25
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Re: Missiles & Launchers
Quote:
Originally Posted by TFtoys
it could get confused overtime though...
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You have no idea. I've never liked the firing missle gimmick. Nothing explodes.
__________________
"Actual change time may vary."
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03-13-2010, 03:06 AM
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#26
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Re: Missiles & Launchers
Quote:
Originally Posted by TFtoys
it could get confused overtime though...
like Mighty Galvatron was posting the missle pictures for answer
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I will no longer be confused thanks to the help of various members.
I've had the missiles firmly loaded in my g1 Starscream re-issue (Takara...not sure if Hasbro has released it and too lazy to check) since the day I got him. Which was a couple weeks after its release I suppose - anyway, they still shoot like its nobody's business.
All my weapons are unloaded now. All spring-launched attacks are also in their "deployed" state. I can only think of two that I keep "loaded."
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03-04-2011, 05:36 PM
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#27
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Re: Missiles & Launchers
Thanks to the testimonies here I think I'm putting missiles in when on display. Although only my alts are displayed at the moment and no projectiles.
Really need to get my universe/gens out.
__________________
Enjoying the Transformers: Trading Card Game, and looking for people to trade with!
Also looking for Alternators: Decepticharge, Swerve, Prowl, Rollbar, Nemesis Prime, Rumble.
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03-05-2011, 07:06 AM
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#28
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Location: Brantford, Ontario
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Re: Missiles & Launchers
I leave them out mainly because I'm sick and tired of closing my eye just in time when one fires off either when I'm transforming a bot or the ever popular random firing because they are not designed right and don't catch properly!
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