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11-11-2009, 02:09 AM
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#11
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Re: Hardhead vs Skyfall (WIP)
Quote:
Originally Posted by brr-icy
too complicated you say?
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Well, like I was thinking, if I made a run of these for sale, it would take alot of time to put them together and paint them up. Thats what I meant by complicated. :\ I'm still looking into how to produce the prime/megatron set. So maybe I'll learn some stuff from that which might make this set easier to make.
Quote:
Originally Posted by chans formers
i like the concepts you're shooting for on hardhead!!that i would buy
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Thanks dude!
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11-12-2009, 01:03 PM
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#13
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Re: Hardhead vs Skyfall (WIP)
I like it. It fits well with the Classics style, without being too much or movieverse like.
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11-12-2009, 01:09 PM
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#14
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Re: Hardhead vs Skyfall (WIP)
Would this be a head swap or work like a helmet just covering the current one? As a head replacement there will be some LEDs that need to be removed...
__________________
" I can't deal with that right now!"
Canadian Slag ...it's a podcast. About robits. Listen to it...cuz you can't watch it.
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11-12-2009, 01:17 PM
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#15
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Re: Hardhead vs Skyfall (WIP)
Quote:
Originally Posted by Us and Them
I like it. It fits well with the Classics style, without being too much or movieverse like.
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Thanks for your feedback.
Quote:
Originally Posted by GMfan101
Would this be a head swap or work like a helmet just covering the current one? As a head replacement there will be some LEDs that need to be removed...
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Its going to be a headswap, and fit around the current neck structure inside, and use the LED lighting as well. As long as you have a screwdriver, then all you do is unscrew the old head, and put this new one on so it fits in the same way the original did. This new head will be three pieces. Front, back, and translucent face shield.
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11-12-2009, 02:05 PM
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#16
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Re: Hardhead vs Skyfall (WIP)
Looks cool, reminds me of Galaxy Force Noisemaze
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11-12-2009, 04:02 PM
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#17
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Re: Hardhead vs Skyfall (WIP)
Quote:
Originally Posted by Pascal
Looks cool, reminds me of Galaxy Force Noisemaze
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Yeah, I was thinking that while working on it.
So I decided to change the head. Someone pointed out something in regards to the G2 head design. After finding some good references, I changed the visor area. Below, the left helmet is the original, and right one is the modified.
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11-12-2009, 04:07 PM
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#18
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Re: Hardhead vs Skyfall (WIP)
I'm liking both of these. I would buy the Hardhead stuff in a hearbeat... especially if you manage to pull off a Headmaster out of the deal.
__________________
TFCC Runamuck x 3 Achieved! Now looking for Lego Ninjago NRG Jay for Christmas. If you can help, let me know.
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11-13-2009, 12:37 PM
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#19
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Re: Hardhead vs Skyfall (WIP)
Quote:
Originally Posted by jourdo
I'm liking both of these. I would buy the Hardhead stuff in a hearbeat... especially if you manage to pull off a Headmaster out of the deal.
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I started working on Duros yesterday. I got a cool idea for his transformation into Hardhead's head. It will just take some time to figure out the joints. If I can get it to work, I'm sure it'll be a true classics style headmaster.
Finished the head for Skyfall. Below are some renders showing it off in color, and the actual assembly on the neck joint.
I'll be starting his sniper rifle next. I started playing around with the transformation for Duros into his head mode. I got half of it figured out. The pivot points for each joint is being a pain to figure out.
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11-13-2009, 08:14 PM
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#20
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Re: Hardhead vs Skyfall (WIP)
Dude, that raps!!
The colours look good, but all the gray is lacking something. I suggest adding black to the antenna/sides or the visor face border.
That's what I imagine, but your software would work better!
__________________
"Don't be absurd!"
-Galvatron
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