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Old 12-21-2013, 06:54 PM   #11
Pascal
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

An attempt at kreating a Micro-Changer Headmaster figure for my Optimus Prime super mode... No part-swapping required.

Robot mode w/ shoulder cannons


Head mode (robot mode head acts as the connector, here just connected to a random piece for the picture)


Basically, you just flip back the shoulder cannons, flip the legs up and turn the head around for transformation.
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Old 12-22-2013, 12:31 AM   #12
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

L to R: Headmaster (with shoulder cannons), Targetmaster (with jet pack) and Powermaster (with overhead cannons).





All 3 combined with Optimus Prime in super mode (Powermaster also has a weapon mode, as shown on the left shoulder):


Last edited by Pascal; 12-22-2013 at 12:37 AM.
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Old 12-23-2013, 12:15 PM   #13
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

Truck mode with Powermaster in place and Headmaster and Targetmaster in weapon mode...



Stealth Force mode with all 3 partners in weapon mode...


Last edited by Pascal; 12-23-2013 at 12:22 PM.
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Old 01-22-2014, 10:03 AM   #14
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

Redesigned Targetmaster:



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Old 09-24-2014, 12:35 AM   #15
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

Revisited this build once again the past couple days to make some improvements...

-redesigned/reinforced lower torso area
-redesigned lower cab panels
-reintegrated underarm weapons (made some room inside)

Cab (with Kreon Powermaster attached)



Underarm weapons folded back



Underarm weapons deployed



Robot mode



The cool thing is that when they're folded back for truck mode, the underarm actually rests on the waist to help support the cab (forearms were floating above the waist before).

I've ordered a whole bunch of red flat tiles from Lego the other day to finish off the cab. I'm also trying to find a way to attach the Powermaster at the front in robot mode (the actual grill is on the back) and to make cabbard to store the sword.

Last edited by Pascal; 09-27-2014 at 01:18 AM.
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Old 09-29-2014, 09:45 PM   #16
chans formers
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

vs 2 of the targetmaster looks boss pascal!!!
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Old 10-01-2014, 01:02 AM   #17
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

I've redesigned the chest armor a bit last night, and tomorrow I'll be reworking the jetpack. I should be able to finish this build in time for TFcon 2020!
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Old 10-18-2014, 11:59 PM   #18
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

Tons of revisions once again...

First of all, I've decided to redesign Roller a bit...



And make him transformable...





Into some kind of shield (inspired by the Blast Buggy toy in the Power Rangers SPD line).





I've also designed brand new hands with articulated fingers. Before, I could just kinda jam the sword in the hand, but it wasn't very secure. Now, it pegs in the palm and the fingers can close around it. Because of the redesign, I've moved the overhand guns to the hips, and that looks cooler imo. I've also redesigned the chest armor. The redesign solves 2 problems: it fills up a 4x2 gap that was left in the hitch section of the trailer, and it create some kind of abdominal armor.



Also bought a whole bunch of flat tiles, and I also redesigned the trailer legs to make it perfectly level and fully supported (before they were kinda floating as they were not completely touching the underside of the trailer).



By creating those 2 "tracks", I've been able to improve the interface with Optimus' feet in combined mode and with upper portion of the trailer.



Also finished off the rear ramp with flat tiles.





I've also finished off the interface between both parts of the trailer to remove all the gaps left (I didn't press the upper section fully onto the lower section to make it easier to detach, but it can be done).



I've added flat tiles all over Optimus too, and I've also redesigned his hitch gun a bit.



Reworked underarm cannons.



Folded back.


Last edited by Pascal; 10-19-2014 at 12:02 AM.
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Old 10-19-2014, 12:00 AM   #19
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

Inside of the trailer. Added flat tiles to the floor.



Yes, it can still close with everything inside. VERY tight fit.



Truck mode.





Stealth Force/Human Alliance mode still fully functional.



I plan to redo this project with just Legos to close all the gaps in truck mode (can't be avoided because of in-between length of the Kre-O ball joints) and add clicky joints all over for stability.
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Old 10-19-2014, 06:17 PM   #20
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Re: Kre-O Ultimate S.F.H.A. Optimus Prime w/ trailer upgrade

Great update, Pascal.

I found the same thing with the Kreo-joints...they have a big swing radius and over time sag and loose stiffness. Looking forward to the next iteration!
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