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Old 10-14-2016, 08:19 AM   #16
zuffyprime
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Join Date: Apr 2007
Location: Toronto/Miss/Brampton
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Re: Does the idea of 'exclusive' have any appeal anymore?

articulate and intelligent as always my friend!
Couldn't have said it better myself

Quote:
Originally Posted by Echotransformer View Post
Very good points here...for me personally, I feel a bit "burned" by some recent exclusives and that has turned me off them to some extent...examples:

-SDCC "exclusives" that show up "nearly identical" at mass retail (FOC Bruticus, AOE Dinobots, etc)
-Con exclusives that show up after with a similar or even better release, I.e. Toyworld Devilstar which got a cheaper release with an even better headsculpt, and even the metal track parts were no longer exclusive
-releases that really should be mainstream...take TR Brainstorm for example...after the Generations one failed to get proper distribution, shouldn't this just be a regular release? I mean I get it, everyone needs to make money buy really?

I accept all of the above and don't intend to create a huge rant, but I do find it a turn off and it affects my loyalty and engagement--if the goal is to make more money, moves like this definitely make me want to spend less or simply wait.
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