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View Full Version : Shake's Reviews: Fansproject Warbot-03 Assaulter


AeroShake
11-15-2012, 04:22 AM
Foreword:

Hey boardies, I'm fairly new to the boards and so being my first review I will try my best to cover as much detail and try and answer the questions and concerns you guys are thinking. Please bear with my newbishness and hope you all enjoy the review!

Alright guys, I'm going to spare you the details of the box and etc. which can be seen on TFW's hands on of Assaulter. So I'm going to cover the articulation, transformation, alternate modes, comparisons, and the negatives.

ARTICULATION/ROBOT MODE

Assaulter does a fantastic job of capturing Broadside's likeness of whom he's meant to homage.
Despite having bulky shoulders and thick arms he can still pull off a variety of poses:

Such as holding his rifle with two hands. The wrists are on balljoints and his shoulders can go up and down like a shrugging motion and go in and out.

http://s16.postimage.org/idbcgieud/IMG_0383.jpg

His legs are very articulated as well. His hip/leg joints involve forward/backward and side to side movement and along with his ball jointed ankles he can go for some really wide legged poses. As for the knees, they are double jointed (for the transformation) and can get in the way.

http://s6.postimage.org/vtzchl8i9/IMG_0384.jpg

His head is on a ball joint as well, but his armor is a little obtrusive so he'd be looking at his collar plate things.. Because of his big helmet (it's on a hinge and can open upwards, plus his big chin) he can't really look down.

http://s6.postimage.org/55ldoqu6p/IMG_0385.jpg

TRANSFORMATION/ALTERNATE MODES

Assaulter's Transformation isn't as complicated (I find) as Defender's, but it's still pretty complex. He's not much of a panel former as one might think but he does rely severely on pegs. Almost to the point where it gets frustrating. *** A special thing to note is that his weapons are essential to completing his transformation in that they form the bow of the carrier and extend the wings of the jet. ***

From robot mode he can transform to either mode so it's not like you have to go from one mode to the next, much like Defender. The arms and legs pretty much compact together towards his torso. leaving a very kibble free but chunky jet mode. The transformation to jet mode is slightly more complex as it involves swiveling the waist, and bending it.

http://s6.postimage.org/p1hd4ab81/IMG_0387.jpg

The carrier mode.. does not appeal to me. To put it simply, from robot mode, Assaulter's shoulders need to be pushed up and his arms placed to his side. His legs don't really do anything except you pull the panels on his thighs upwards to form the carrier's wings. It's really simple once you have it all figured out, basically he's flying Rocket-Man.

http://s6.postimage.org/5kwnhrg41/IMG_0386.jpg

NEGATIVES/NITPICKS

Everything isn't perfect. Neither is Assaulter. I find that his reliance on pegs to hold together are troublesome as some of them are too big to fit in some holes or need excessive force.

The tabs that connect the nose cone to the rest of the cockpit don't fit well as they're too big and leave a little gap which can be a little unsightly.

http://s6.postimage.org/fw90af7td/IMG_0388.jpg

The tabs on his shoulder blocks that connect together are also a little too big to fit together. I had to shave them down a little and with a little excessive force was able to push them together during the jet transformation.

* elburrito pointed a trick or method to getting the shoulder pauldrons to clamp together.

"if one carefully lines up the appropriate peg to the relevant slot, gently pushes the two together and rocks the connection back and forth about a millimetre, the peg just pops right in with a satisfying click."

http://s6.postimage.org/qkcr99hsh/IMG_0389.jpg

There are panels on his forearm that swing out and need to "clamp" on over his legs during the carrier transformation. Unfortunately.. It doesn't do a good job of clamping into the socket as the slat on mine are a little to big to fit into the slit.

http://s6.postimage.org/7tffcuclt/IMG_0390.jpg

Lastly and most importantly, are the ratchet joints on his hips that control forward/backward leg movement.. They are very, very, very tight. Like Heavy Labor tight. They make a loud clicking noise and I'm deathly afraid of moving them.. Might be just my figure, but it's just something I want to point out.

COMPARISONS/GRATUITOUS PICTURES

Assaulter is very large, which suits his Broadside homage. On most Voyager figures he has at most an inch on them and dwarfs many deluxe figures.

I didn't get a chance to compare him with some voyager figures but when I have the time I will post more comparison pictures.

http://s6.postimage.org/wb7j0qf69/IMG_0394.jpg

http://s6.postimage.org/fbyklh3yp/IMG_0395.jpg

FINAL THOUGHTS

The price is definitely worth it for Assaulter. You're paying for a lot here. He's loaded with plastic and has a decent amount of die cast which doesn't get in the way. Unlike his G1 predecessor he's far from being a brick despite weighing like one. There are a little issues I have but hopefully it's because I got a particularly bad one during production.

Well, I hope you all thought this was a helpful enough review, I'll be sure to edit in more pictures soon but these should suffice for now.

http://s6.postimage.org/eaybwcmz5/IMG_0393.jpg

Shake out.

Bountyan
11-15-2012, 04:45 AM
I have the exact same issues with the pegs. I can't get the pegs for the sides of the carrier mode and the pegs for the shoulders in jet mode don't seem to work. I think I'll have to use sandpaper to get it to fit. They're pretty much the only issue I have with the entire figure.

Pascal
11-15-2012, 01:46 PM
The alt head is just the original head looking straight up?

AeroShake
11-15-2012, 01:49 PM
The alt head is just the original head looking straight up?

There's a hinge on the white helmet that can allow the front face to open upwards. It's like the helmets Knights use to wear, the front/visor can open upwards.

Bountyan
11-15-2012, 01:50 PM
The alt head is just the original head looking straight up?

No, the original face just flips over

Think the battle mask gimmick on HFTD Battle Blade Bumblebee

Pascal
11-15-2012, 01:53 PM
But looking from the top, you still see the other face? Is it supposed to be an alternate head or is it just a robot wearing a mask?

Bountyan
11-15-2012, 01:54 PM
But looking from the top, you still see the other face?

Yeah, because it flips over onto the top.

AeroShake
11-15-2012, 02:36 PM
I'll add some more pics tonight including the head just for clarification.

Tech Spec
11-15-2012, 02:55 PM
Nice review lil Bro!

cannabisprime
11-15-2012, 03:18 PM
Yeah that's a great review; thanks!

pandaprime
11-15-2012, 03:23 PM
good reviewing! thanks! :)

BoNKerS
11-15-2012, 04:28 PM
As others have said Great Review! I can't wait to get mine!

brr-icy
11-15-2012, 09:22 PM
thanks for the review

zuffyprime
11-15-2012, 10:27 PM
thx for the review!

Pascal
11-16-2012, 04:43 PM
Got mine minutes ago. Not too happy with it. Out of the box, it was missing a pin to hold one of the fins and one of the plates that rotate around the lower legs is just flopping around. Transformation is awkward and visible head in carrier mode is disappointing. Not their best product if you ask me.

AeroShake
11-16-2012, 05:12 PM
Got mine minutes ago. Not too happy with it. Out of the box, it was missing a pin to hold one of the fins and one of the plates that rotate around the lower legs is just flopping around. Transformation is awkward and visible head in carrier mode is disappointing. Not their best product if you ask me.

Aww, sorry to hear that man. Hopefully you can get a replacement?

But yeah, he really shines in robot mode. His jet mode is pretty beast but his carrier mode is very meh.

Big Filipino
11-16-2012, 08:19 PM
great review

Matrix_Holder
11-16-2012, 08:29 PM
http://www.cybertron.ca/boards/attachment.php?attachmentid=16400&stc=1&d=1353112033

found this online, a better looking carrier mode.
I cant wait to get mine. hopefully the problems that were mentioned were not mold defects but some random errors in the process of those particular figures...i hope. it sucks when you drop a hundred bucks on something and it has flaws out of package. here is the pick of the extra figures/vehicles that it comes with.

Looks like:
Defender, roadbuster, steelcore and his trailer, what looks like sandstorm and I don't know the next one and the cancelled junkions figures.

http://www.cybertron.ca/boards/attachment.php?attachmentid=16401&stc=1&d=1353112385

Matrix_Holder
11-16-2012, 10:58 PM
Fansproject Warbot-03 Assaulter Video Review by TJ Duckett.


http://www.youtube.com/watch?v=HQmg93L1Y2A

brr-icy
11-16-2012, 11:28 PM
here is the pick of the extra figures/vehicles that it comes with.

is:
Defender, defender, steelcore and his trailer, sandstorm, roadbuster, and the not cancelled junkions figures.

http://www.cybertron.ca/boards/attachment.php?attachmentid=16401&stc=1&d=1353112385

fixed

Matrix_Holder
11-17-2012, 07:52 PM
http://www.youtube.com/watch?v=S3-44nuckAw

review by board member Caked-Up.

elburrito
11-23-2012, 12:29 AM
Good review. Look forward to more from you. Had to reply concerning the pegs. This was my main concern too. I could accept the apparent failure of the "arm-flap" pegs to peg into the upper leg in "SDF-1" mode (if you will accept the Robotech reference), but when I discovered that the shoulders did not want to peg together for the jet-mode, I was nonplussed and dejected. THEN...I discovered that if one carefully lines up the appropriate peg to the relevant slot, gently pushes the two together and rocks the connection back and forth about a millimetre, the peg just pops right in with a satisfying click. Both SDF-1 mode and jet mode. Just thought I would mention that for those who may be anxious about sanding the toy (I know, when it comes to any modifications, you're the man if you pull it off, but down on the floor if you mess it up).

AeroShake
11-23-2012, 12:52 AM
Good review. Look forward to more from you. Had to reply concerning the pegs. This was my main concern too. I could accept the apparent failure of the "arm-flap" pegs to peg into the upper leg in "SDF-1" mode (if you will accept the Robotech reference), but when I discovered that the shoulders did not want to peg together for the jet-mode, I was nonplussed and dejected. THEN...I discovered that if one carefully lines up the appropriate peg to the relevant slot, gently pushes the two together and rocks the connection back and forth about a millimetre, the peg just pops right in with a satisfying click. Both SDF-1 mode and jet mode. Just thought I would mention that for those who may be anxious about sanding the toy (I know, when it comes to any modifications, you're the man if you pull it off, but down on the floor if you mess it up).

Hey, thanks man! I'll have to try that method! but for now, I'll include it in the review as a tip!

Matrix_Holder
11-24-2012, 10:49 AM
Warning about fixing loose joints on Assaulter.


There are a bunch of people that have had loose elbows on their assaulters. I had a bit of a loose left elbow...just enough to be annoying. He could not hold his gun properly. I did what I always do with this problem, added a little NYC clear fast dry nail polish. been using this since TF Energon or classics... can't remember which and never had an issue with it.

A few seconds after applying it I noticed some red colour running....?? there is no paint there. then I noticed that it was the plastic running. FUCK! I quickly washed it off and dried it with a paper towel. unfortunately it was now completely loose, unable to hold any position at all. I ended up painstakingly feeding thread through the opening on one side by the pin to the other side and wrapping it around and feeding it again....over and over and over again... it took well over half an hour and now its tight but the damage was already done DAMMIT!!!

I have never had this happen before, even on any FP figure/upgrade set, other 3rd party or official product. are they using a cheaper quality plastic now???? Dammit Dammit Dammit.
just letting everyone out there what happens when you do this.

Right Arm.
http://www.cybertron.ca/boards/attachment.php?attachmentid=16434&stc=1&d=1353768468


Left Arm.
http://www.cybertron.ca/boards/attachment.php?attachmentid=16435&stc=1&d=1353768468

thats not nail polish on that elbow...thats the F'N plastic melted and bubbling.

JonoPrime
11-24-2012, 12:10 PM
Hey, thanks for the heads up here!

Sorry to hear that elbow was such a pain in the ass. I've been trollig the boards for some feedback on this issue (as well as the elusive hip/ratchet problem).

It really seems FP really dropped the ball on this guy. This is my first order from them (loved what i heard about with Warbot Defender and Steelcore), but after hearing all these reviews I will definately wait from putting anything on preorder until I see what quality control problems there may be.

I was really hoping to get a kick ass update of a classic character. But it seems like a lot of issues for a rather expensive figure.

Matrix_Holder
11-24-2012, 12:22 PM
I absolutely love the figure...I can't believe that the nail polish melted the plastic like that. I have never had that happen before. the picture looks worse than the naked eye, but it still looks bad. other than the loose elbow mine is perfect...I should have left it alone and just sucked it up and dealt with him being a little loose but noooooo I needed him to be perfect so that was my fault. next time I am going to test the nail polish with a dab first to see if its ok or not...yeah lets not test it before messing up a $100 figure, lol. you don't see the back of the elbow really, not in jet, carrier or bot mode so I can live with it.